Let’s go back to the 2002 GTA first. GTA: Vice City is set in Rockstar’s fictional Miami circa the mid-1980s. It’s an ...
Contacted by Game File, they put a number on it: The union’s bargaining unit would consist of over 1,600 workers, or nearly ...
When the developers of Control Resonant needed to fill their video game version of New York City with art galleries, they ...
Back in January, I shared a great quote from Nick Kaman, one of the developers of 2025 indie, mountain-climbing multiplayer hit Peak. Kaman had told me why he and his colleagues had decided to price ...
A month ahead of the launch of Grand Theft Auto VI, I decided to play the breakthrough Grand Theft Auto III. As of Thursday, ...
In the Tomb Raider games, the raiding of tombs is executed by Lara Croft, an acrobatic woman who can pull levers with her hands, leap over death traps with her legs and push a heavy puzzle block into ...
Matt Bromberg, CEO of the massive video game tech company Unity, wanted to be clear with me about what his company’s new AI-infused project is not. During a phone interview with Game File yesterday he ...
I saw a lot of games running on the Switch 2 on Wednesday, and saw even more announced via the morning’s Nintendo Direct. So, I wondered, how powerful is it? And what’s it like creating a game for it?
We were over Illinois or thereabouts when Matt Karch, CEO of Saber Interactive, began talking to me about the company’s brief but dramatic phase as a part of The Embracer Group. That’s the ...